Trap
ContinuousPSY-Frame Overload
Archetype:
PSY-Frame
View:
3330
Once per turn: You can banish 1 "PSY-Frame" monster from your hand or face-up from your side of the field, then target 1 card on the field; banish it face-down. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "PSY-Frame" card from your Deck to your hand, except "PSY-Frame Overload".
PSY-Frame Overload — Power Evaluation
Final Score: 66 ± 7 · Confidence: Medium
- Intrinsic: 68 · Deck: 65 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Recovery / Recursion
Why it scores here
PSY-Frame Overload scores as a reliable archetype support tool offering hard face-down banish removal and delayed GY refuel. The card's strength lies in its tight integration with the PSY-Frame core (100% co-deck with Driver, Gamma, Delta, Omega, Lambda) and broad splashability across 23 distinct homes as removal support. However, the removal itself is a −1 resource cost with no card advantage, the card drives no board acceleration, and absence of combo data prevents confirmation of actual strategic impact versus mere utility-slot presence.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 75 | Continuous trap stays live in play; requires a PSY-Frame in hand or field to activate removal, but all 120 decks running Overload carry 95–100% presence of PSY-Frame core monsters. (verified) |
| Combo & Conversion | 45 | Text inference only: removal and GY tutor provide archetype support without board acceleration or combo setup; no combo evidence exists to measure board impact or centrality. (inferred) |
| Resource Economy | 60 | First effect costs one PSY-Frame banish to remove one opponent card (breakeven); second effect converts GY Overload into a PSY-Frame search, providing reliable deck recycling and hand refuel across multiple turns. (verified) |
| Effect & Interaction | 78 | Face-down banish is hard removal immune to recovery post-resolution; strong flexible disruption against any field card; balanced by −1 PSY-Frame cost and archetype requirement. (verified) |
| Material Utility | 0 | Continuous trap cannot serve as Synchro Tuner, Fusion, or XYZ material even when negated or blank; carries zero material value. (verified) |
| Resilience & Flexibility | 72 | Stays in play as a continuous trap; OPT per turn enables multi-turn repeated use; delayed GY effect activates during either player's turn, providing surprise utility; vulnerable to spell/trap removal. (verified) |
| Deck-Building Efficiency | 70 | Archetype-restricted but clean in PSY-Frame shells; average 1.9 copies per deck with heavy 3-copy tail (37 decks); no garnet; splashes into 23 distinct archetypes as control/removal support. (observed) |
Calculation
Weight profile: 0.7 × Removal/Negation + 0.3 × Recovery/Recursion. Intrinsic ≈ 68, Deck ≈ 65, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Hard face-down banish removal, one of the hardest disruption effects in the card pool
- Delayed GY tutor provides reliable, repeatable refuel and deck recycling for the archetype
- 100% co-deck presence with PSY-Frame core (Driver, Gamma, Delta, Omega, Lambda) indicates tight archetype synergy
- Splashes into 23 distinct archetypes, confirming broad removal utility beyond PSY-Frame primary homes
Weaknesses
- Archetype-restricted: requires a PSY-Frame in hand or face-up field to activate removal
- Removal effect is a −1 resource trade with no card advantage or tempo swing
- No board acceleration or combo setup; serves as utility support rather than a strategic centerpiece
- Vulnerable to spell/trap removal (Cosmic Cyclone, Feather Duster) before delayed GY effect can trigger
Counters / choke points
- Spell/trap removal (Cosmic Cyclone, Galaxy Cyclone) destroys the trap before GY tutor activates
- Ghost Ogre & Snow Rabbit can negate effect activation if timed correctly
- Decks with few searchable threats or built-in recursion make the face-down banish less valuable as disruption
Best use
Archetype removal and GY refuel. Decks: PSY-Frame (core engine), Sky Striker (removal support), Numeron (removal support), Bystial (removal support).
Evidence & gaps
- Verified: Card text: OPT activation to banish one PSY-Frame and face-down-banish one field card; OPT GY-cost search for any PSY-Frame except itself; 120 decks run Overload; 69 in PSY-Frame (57.5%), 51 across 22 other archetypes (42.5%); 100% co-deck presence with PSY-Frame Driver, Gamma, Delta, Omega, Lambda; 95–99% with Framelord Omega, Alpha, Zeta, Circuit, Epsilon; Face-down banish is hard removal immune to GY recovery post-resolution; Continuous trap stays in play until destroyed or banished; cannot be used as Synchro/Fusion/XYZ material
- Observed: Copy distribution: 49 decks at 1×, 34 decks at 2×, 37 decks at 3× (average 1.9/deck); Splashes into Sky Striker (5.8%), Numeron (5.8%), Bystial (4.2%), Time Thief (3.3%), Virtual World (3.3%), and 18 other archetypes; High 3-copy density in PSY-Frame homes, lower 1–2 copy in control/splice roles
- Inferred: GY tutor is a refuel mechanism typical for archetype recursion support, refreshing hand and deck state; Removal effect cost (−1 PSY-Frame) is breakeven to slightly negative in resource economy, balanced by disruption utility; GenericUtility ~75: splashes into 23 homes but archetype-restricted reduces true generic potential to ~0.65–0.70 of a pure staple; Combo conversion medium (~45): removal and tutor provide archetype support without board acceleration or extra summons
- Data gaps: No combos supplied — combo conversion is text-only inference; board impact and combo centrality unconfirmed No guides supplied — no human context on strategic ceiling, archetype synergy depth, or meta role No banlist token — legality assumed unlimited (3 copies); actual TCG/OCG/MasterDuel restrictions unknown No usage statistics (StatisticsCard) — archetype inclusion percentages inferred from 120-deck sample only; larger historical inclusion data unavailable Combo metrics (as_starter_pct, as_material_pct, as_payoff_pct, avg_power_index, boardPerStarter) cannot be calculated without board data






